The first two teachers will increase your number of source point slots to 2 and 3 respectively, the rest will grant you a random source skill book (except Jahan who grants you a unique skill book). The order in which you approach them does not matter, however some of them would ask you to complete some quests prior to helping you, which might require a higher player level. There are 7 source masters who can teach you. There you have to either persuade the prison keeper to leave his post and relocate elsewhere, or kill him and 2 silent watchers, or sneak past them to the bulletin board and check the information on it. She will reveal information on powerful sourcerers can be found at the bottom level of the barracks (prison). Tell Magister Bellworth that you need to get information about the powerful sourcerers in the area. The ritual will teleport you to the Hall of Echoes, where you will speak to your god, and learn a new skill - Spirit Vision. Siva then encourages you to seek other source masters for gaining further knowledge. Make sure you have the source point, then use the blade (right click the blade) to cut yourself, combine the ingredients, and burn them. Siva will tell you what you need for the ritual, you can get in ingredients in a closet near the source fountain. (Siva will tell you the code to her Vault is 15R 34L 23R 35R 9R 16L 33L 45R 51L 1L) You will receive her teachings in her vault. Talk to Siva at her home, remove the painting near the bathtub and then press the button behind. Once freed, Siva asks you to visit her home in Driftwood. You can persuade them to allow you free her, otherwise you'll have to force your way. Siva is hanging on the gallows at the outskirts of Driftwood, guarded by some magisters. Have a source master increase your source levelĪfter you have been teleported back to Lady Vengeance, Malady asks you to find Siva, the Meistr of Seekers.Perform the ritual (only needs to be done once if you get 3 source points first).Talk to Siva, press button behind painting near bathroom.Powerful Awakening is a Quest in Divinity: Original Sin II. But if he had a better stand like In a Silent Way… he’d be incredible.Meistr Siva at the gallows, next to executioner Ninyan and a silent monk Koichi is clever, so he managed to make good use of Echoes. Echoes is more versatile due to its Acts, but that probably wouldn’t save it. So if Act 3 can’t do anything about In a Silent Way’s ability, Act 2 can only do a bad imitation of it, and Act 1 isn’t really combat-oriented at all, then In a Silent Way pretty clearly triumphs. Freezing one won’t do much, and punching them is an even worse idea. However, its short range leaves it vulnerable to surrounding or imprinted sounds that can move by themselves, which can kill if Echoes so much as touches them. I really doubt that it could put up much of a fight, even in close combat.Īct 3 would destroy In a Silent Way if it got close enough due to its heightened physical attributes. Only one word can be imprinted at a time, while In a Silent way can quickly and easily surround Echoes. However, it is quite weak in combat, and not even comparable to In a Silent Way at this point.Īct 2 is basically a faster, less useful In a Silent Way. Act 1 has applications in stealth (as seen with Yukako), distraction, or transmitting messages. Due to Echoes’ acts, it’s a lot more versatile than In a Silent Way.
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