If one of your units is felled, you can generate another to replace it. Each mission allows you to distribute your forces liberally until you hit a predetermined cap. Campaigns involve the deployment mobile construction centres known as Crawlers, which can churn out offensive, defensive and support type units to aid you in your capture-point conquest endeavours. There are only two playable factions this time around, the GDI and the Brotherhood of Nod. However, it isn't long before extremists on both sides instigate its collapse and trigger the start of the fourth Tiberian War. After an intense meeting at the headquarters of the Global Defense Initiative, an alliance is forged between the GDI and the Brotherhood of Nod to control the spread of the extraterrestrial threat. Enter series protagonist and near-immortal Kane to deal with humanity's impending doom. During this time, the alien mineral Tiberium has continued to spread across Earth to such an extent that the planet will eventually become uninhabitable. The plotline takes place some ten years after the events of C&C: Kane's Wrath. However, these scenes are still packed with the kind of overblown performances fans have come to expect, and remain a guilty pleasure. Video interludes stray away from the farcical tone set earlier games into more sombre territory. Ludicrous full-motion cut scenes have long been a tradition of the franchise, and their inclusion here is perhaps the only thing the game has in common with its predecessors. EA should be commended from straying away from the conventional, but the mechanics it has cherry picked from elsewhere never function harmoniously, giving it a disjointed feel. In their place, we are given something that sits on the fence between Warhammer 40,000 and World In Conflict with a user interface akin to that of the Generals series. The base building and resource management that were core aspects in the previous games have been abandoned. This is a bold move on the studio's part, and one that doesn't really pay off.Ĭommand & Conquer 4: Tiberian Twilight is almost unrecognisable from its forebears, at least from a gameplay standpoint. For the final entry in its long-running Tiberian saga, developer EA has really shaken things up, turning its back on traditional RTS staples in favour of an entirely different approach. From the Red Alert titles to the Generals series, the franchise has long provided budding tacticians with some of the most intense campaigns around. The term 'real-time strategy' and Command & Conquer have become synonymous over the years, and that's no surprise given that the series' standout entries have embodied all of the genre's hallmarks.
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